Daughters of Khaine Army Plans

Daughters of Khaine

This is a basic count of models and conversion ideas/concepts that I’m intending to use as the core part of my Daughters of Khaine army. If it proves worthwhile chances are I will expand upon this and add more and more variety and models to the army.

Considerations for the future are both a larger number of Witch Aelves and Sisters of Slaughter as well as adding more Blood Sisters for a main army of snakes.


  • 1/1 Blood Cauldron conversion – in progress
    Duel cauldrons, avatar carrying the Talisman (only women may touch), possible sonja guard, idealy magnetic queen, pulled by spacewolves wolves
  • 1/1 Bloodwrack Shrine – in progress
    Magnetic bloodwrack, consider magnetic stand and mirror for easier/smaller transporting purposes
  • 2/2 Hag Queens (one magnetic)
  • 2/2 Slaughter Queens (one magnetic)
  • 1/1 Bloodwrack Medusa (upgrade to 2/2 if one is magnetic for shrine)
  • 2/2 Assassins (shadowblades allies)
    Forgeworld Bloodbowl assassins
  • 0/1 Khinerai Assassin convesion
  • 0/1 Morathi
  • 1/1 Sorceress (Darkling Covens) conversion

Battleline Troops:

  • 30/30 270 Witch Aelves bucklers and full command
  • 30/30 270 Witch Aelves duel daggers and full command
  • 20/30  Witch Aelves duel daggers and full command
  • 0/30 300 Sisters of Slaughter and full command (bucklers or daggers undecided as yet)

Decide on unique feature/marker for each group of 30. Could be based on hair colour of the models or could be based upon rings on the base or other idea as yet not thought of.


  • 10/10 160 Khinerai Heartrenders with one featherwing leader
  • 10/10 160 Khinerai Heartrenders with one featherwing leader
  • 10/10 160 Khinerai Lifetakers with one featherwing leader
  • 10/10 160 Khinerai Lifetakers with one featherwing leader
    Consider unique identifier per group of 5 within each type of khinerai.
  • 15/20 Doomfire Warlocks
    Consider unique identifier per group of 10 Warlocks within each.
  • 1/2 Witch Aelf Doomfire Warlocks conversion
    GT Studios wolf riders with witch aelf head.
  • 10/10 Sisters of Slaughter
  • 10/10 Sisters of Slaughter
  • 0/10 Blood Stalkers
    Consider unique identifier per group of 5 for all Melusai
  • 6/12 Gryph Hounds (Stormcast) Including 1 Archibald!


  • 1/1 War Hyrdra conversion (Order Serpentis)
    Use drak/coldone heads for the heads – still require heads in stock for this conversion. Swap handlers for Witches with whips and melusai heads.
  • 0/1 Akhelian Allopex

Age of Sigmar Black Library listings

What follows is a list of the publications (books/ebooks) from Black Library and their collected versions for Age of Sigmar. This intends to be an aid to those new to the stories so that you can easily find out what best purchases to make on your quest to delve deeper into the mystical magical realms.

A few key notes:

1) Many of these titles and collected editions are sold on Amazon Kindle store as well as direct from Black Library.

2) To date GW has been collecting all their short stories into collected edition publications, though this can be up to a year after their publication as a short story.

3) If I have made mistakes, or new publications/collected editions have come out please post in the thread to tell me and I will do my best to edit in the changes/new publications.

List accurate to 04/01/2020

The publications in brackets after a title are the collected edition(s) which feature that story


  • Dominion
  • A Dynasty of Monsters
  • Cursed City
  • The End of Enlightenment
  • Stormvault
  • Covens of Blood
  • Warcry Catacombs: Blood of the Everchosen
  • Realm-Lords
  • Lady of Sorrows
  • Profit’s Ruin
  • Court of the Blind King
  • Neferata: The Dominion of Bones
  • Beastgrave
  • Gloomspite
  • Blacktalon: First Mark
  • The Red Feast
  • Hamilcar: Champion of the Gods
  • The Tainted Heart
  • Scourge of Fate
  • Hallowed Knights: Black Pyramid
  • Neferata Mortarch of Blood
  • The Tainted Heart
  • Callis and Toll: The Silver Shard
  • Soul Wars
  • Overlords of the Iron Dragon
  • Nagash the Undying King
  • Eight Lamentations Spear of Shadows
  • Hallowed Knights Plague Garden
  • City of Secrets
  • Labryinth of the Lost
  • Black Rift (The Realmgate Wars Vol 1)
  • Skaven Pestilens (Legends of the Age of Sigmar)
  • Hallowed Knights: Black Pyramid
  • Blacktalon: First Mark


  • Warqueen (series 1)
  • The Red Hours (series 1)
  • The Bone Desert (series 1)
  • Heart of Winter (series 1)
  • Code of the Skies (series 2)
  • The Measure of Iron (series 2)
  • Thieves’ Paradise (series 2)
  • Bonereapers (series 3)


Gates of Azyr (The Realmgate Wars Vol 1, Mighty Battles)

  1.  Warstorm (The Realmgate Wars eBook Coll, The Realmgate Wars Vol 1, Mighty Battles)
  2. Ghal Maraz (The Realmgate Wars eBook Coll, The Realmgate Wars Vol 1, Mighty Battles)
  3. Hammers of Sigmar (The Realmgate Wars eBook Coll, The Realmgate Wars Vol 1, Mighty Battles)
  4. Call of Archaon* (The Realmgate Wars Vol 2, Mighty Battles)
  5. Wardens of the Everqueen (The Realmgate Wars Vol 1, Mighty Battles)
  6. Warbeast (The Realmgate Wars Vol 2)
  7. Fury of Gork (The Realmgate Wars Vol 2)
  8. Bladestorm** (The Realmgate Wars Vol 2)
  9. Mortatch of Night*** (The Realmgate Wars Vol 2)
  10. Lord of Undeath (The Realmgate Wars Vol 2)

* Check short stories section – this book is a collection of 8 short stories

** Contains the collection of Bladestorm short stories (far as I can find these are no longer sold indiviudally)

*** Contains prose versions of the following audio dramas: The Prisoner of the Black Sun, Sands of Blood, The Lords of Helstone, Bridge of Seven Sorrows, The Beasts of Cartha, Fist of Mork, Fist of Gork, Great Red and Only the Faithful



  • Realmslayer Script Book
  • Ghoulslayer
  • The Bone Desert (Novella series 1)
  • Gitslayer

Audio books:

  • Realmslayer
  • Realmslayer: Blood of the Old World
  • Realmslayer: Heirs of Grimnir

Short stories:

  • Gotrek: One, Untended (Myths and Revenants)
  • The Neverspike (prequel to Ghoulslayer)
  • Death on the Road to Svardheim
  • The Dead Hours
  • The Perfect Assassin

Reading/Listening order

  1. Realmslayer (audiobook/script book)
  2. One, Untended
  3. The Neverspike
  4. Ghoulslayer
  5. Realmslayer Blood of the Old World

The Short Stories

Note that unlike the Classic listings, this contains the entire current short stories published by BL with the titles in brackets being the collected work that they feature in.
  • Buyer Beware
  • The Offering
  • Oracle
  • Archmage
  • Dark Master
  • Everqueen
  • God of Earthquakes
  • Ties of Blood (Inferno 2)
  • The Unlamented Archpustulent of Clan Morbidus (Paths and Conquests)
  • Galene of Ulgu
  • The Method of Madness (Warcry Anthology)
  • Shriekstone (Paths and Conquests)
  • The Manse of Mirrors (Inferno 4)
  • The Threshold
  • The Siege of Greenspire (Oaths and Conquests)
  • The Book of Transformations (Inferno 3)
  • Tithemarked
  • Fist of an Angry God (Oaths and Conquests, Black Library Celebration Subscription 2020)
  • The Harrowing Deep (Black Library Celebration Subscription 2020)
  • Blood of the Flayer (Oaths and Conquests)
  • Beneath the Rust (Oaths and Conquests)
  • Skull Throne (Christmas 2019 Advent Calendar)
  • Age of Enlightenment (Christmas 2019 Advent Calendar)
  • Strong Bones (Christmas 2019 Advent Calendar)
  • Reflections in Steel (Christmas 2019 Advent Calendar)
  • A Tithe of Bone (Oaths and Conquests)
  • The Serpent’s Bargain (Inferno 4)
  • The Warden in the Mountain
  • The Neverspike
  • Heart of the Fallen
  • Fangs of Rustwood
  • The Iron Promise (Warcry: The Anthology)
  • No Honour Among Vermin (Inferno 3)
  • Bossgrot (Oaths and Conquests)
  • Blessed Oblivion (Oaths and Conquests)
  • The Garden of Mortal Delights (Oaths and Conquests)
  • Ashes of Grimnir (Oaths and Conquests)
  • Blacktalon: Hunting Shadows (Gods and Mortals)
  • Shiprats (Myths and Revenants)
  • Force of Personality (Gods and Mortals)
  • Obsidian (Gods and Mortals)
  • A Dirge of Dust and Steel (Myths and Revenants)
  • Acts of Sacrifice (Myths and Revenants)
  • The Deeper Shade (Myths and Revenants)
  • Blood Gold (Myths and Revenants)
  • The Learning (Myths and Revenants, Summer of reading Bundle)
  • Blacktalon: When Cornered (Myths and Revenants, Summer of reading Bundle)
  • From The Deep (Inferno 2)
  • The Lightning Golem (Myths and Revenants)
  • Gosts of Demesnus (Myths and Revenants)
  • The Sea Taketh (Myths and Revenants)
  • Sands of Grief (Sacrosanct & Other Stories, Myths and Revenants)
  • Path to Glory (Inferno 1)
  • The Dance of the Skulls  (Sacrosanct & Other Stories, Gods and Mortals)
  • The Witch Takers  (Sacrosanct & Other Stories, Gods and Mortals)
  • God’s Gift (Gods and Mortals)
  • The Hardest Word (Gods and Mortals)
  • Bear Eater (Gods and Mortals)
  • The Road of Blades (Gods and Mortals)
  • Callis and Toll: The old ways (Sacrosanct & Other Stories, Gods and Mortals)
  • Pantheon (The Realmgate Wars Vol 1, Gods and Mortals)
  • Eight Lamentations: Auction of Blood  (Sacrosanct & Other Stories, Gods and Mortals)
  • Eight Lamentations: The Tainted Axe (Gods and Mortals
  • The Keys to Ruin (Hammerhal & Other, Fyreslayers, Legends of the Age of Sigmar: Omnibus 1)
  • Shattered Crucible (Fyreslayers, Legends of the Age of Sigmar: Omnibus 1)
  • Four Thousand Days (Fyreslayers, Legends of the Age of Sigmar: Omnibus 1)
  • The Volturung Road (Fyreslayers, Legends of the Age of Sigmar: Omnibus 1, Sacrosanct & Other Stories)
  • Wrathspring (Sylvaneth, Legends of the Age of Sigmar: Omnibus 1, Sacrosanct & Other Stories)
  • The Resolute (Sylvaneth, Legends of the Age of Sigmar: Omnibus 1)
  • Heartwood (Hammerhal & Other, Sylvaneth, Legends of the Age of Sigmar: Omnibus 1)


  • 1 Vengeance Eternal (Hammerhal & Other, Bladestorm, Realmgate Wars Vol 2)
  • 2 Righteous Blood (Bladestorm, Realmgate Wars Vol 2)
  • 3 The Manticore Dreadhold (Bladestorm, Realmgate Wars Vol 2)
  • 4 Iron Tide (Bladestorm, Realmgate Wars Vol 2)
  • 5 Splitskull Pass (Bladestorm, Realmgate Wars Vol 2)
  • 6 Chosen of Sigmar (Bladestorm, Realmgate Wars Vol 2)
  • 7 The Spiral Tower(Bladestorm, Realmgate Wars Vol 2)

Black Rift of Klaxus

  • 1 Assault on the Mandrake Bastion (Hammerhal & Other Black rift, Realm Wars Vol 1)
  • 2 In the Walls of Uryx (Black rift, Realm Wars Vol 1)
  • 3 The Gnawing Gate (Black rift, Realm Wars Vol 1)
  • 4 Six Pillars (Black rift, Realm Wars Vol 1)
  • 5 The Scarlet Lord (Black rift, Realm Wars Vol 1)
  • 6 Ten Skulls (Black rift, Realm Wars Vol 1)
  • 7 Bridge of Smoke (Black rift, Realm Wars Vol 1)
  • 8 The Sulphur Citadel (Black rift, Realm Wars Vol 1)

Hunt for Nagash

  • 1 The Prisoner of the Black Sun (Hammerhal & Other, Sacrosanct & Other Stories, Mortarch of Night, Realmgate Wars Vol 2)
  • 2 Sands of Blood (Mortarch of Night, Realmgate Wars Vol 2)
  • 3 The Lords of Helstone (Mortarch of Night, Realmgate Wars Vol 2)
  • 4 The Bridge of Seven Sorrows (Mortarch of Night, Realmgate Wars Vol 2)
  • Beneath the Black Thumb (Hammerhal & Other, RG 4 Call of Archaon)
  • In the Lands of the Blind (RG 4 Call of Archaon)
  • Blood and Plague (RG 4 Call of Archaon)
  • See No Evil (RG 4 Call of Archaon)
  • The Trial of the Chosen (RG 4 Call of Archaon)
  • Knight of Corruption (RG 4 Call of Archaon)
  • The Solace of Rage (RG 4 Call of Archaon)
  • Eye of the Storm (RG 4 Call of Archaon)

Call of Chaos

  • Lord of the Cosmic Gate (Call of Chaos Quick Read Collection, Mighty Battles)
  • The Sacrifice (Call of Chaos Quick Read Collection, Mighty Battles)
  • Godless (Call of Chaos Quick Read Collection, Mighty Battles)
  • The Eighth Victory (Call of Chaos Quick Read Collection, Mighty Battles)
  • Gorechosen (Call of Chaos Quick Read Collection, Mighty Battles)
  • The Crystal of FAte (Call of Chaos Quick Read Collection, Mighty Battles)
  • The Prodigal (Call of Chaos Quick Read Collection, Mighty Battles)
  • The Last Gift (Call of Chaos Quick Read Collection, Mighty Battles)
  • Daemon of the Deep (Call of Chaos Quick Read Collection, Mighty Battles)
  • The Gift of Khorn (Call of Chaos Quick Read Collection, Mighty Battles)
  • By the Horns (Call of Chaos Quick Read Collection, Mighty Battles)
  • The Unending Storm (Call of Chaos Quick Read Collection, Mighty Battles)

Collected Editions/Bundles

Collected Publications: Note publications in brackets are content contained within these books. Content in bold is content unique to that book where the book features content shared with another collected edition.

  • The Complete Realmgate Wars Collection (Realmgate Wars Vol 1, Realmgate Wars Vol 2)
    ^The Realmgate Wars Vol 1 (Gates of Azyr, Warstorm, Ghal Maraz, Hammers of Sigmar, Wardens of the Everqueen)
    ^The Realmgate Wars Vol 2 (Call of Achaon, Warbeast, Fury of Gork, Bladestorm, Mortatch of Night, Lord of Undeath)
  • Call of Chaos Quick Read Collection (Lord of the Cosmic Gate, The Sacrifice, Godless, The Eighth Victory, Gorechosen, The Crystal of Fate, The Prodigal, The Last Gift, Deamon of the Deep, The Gift of Khorn, By the Horns, The Unending Storm).
  • Legends of the Age of Sigmar: Omnibus 1 (Skaven Pestilens, Sylvaneth and Fyreslayers collections)
    ^Fyreslayers (The Keys to Ruin, Shattered Crucible, Four Thousand Days, The Volturung Road)
    ^Sylvaneth (The Splintered, The Outcast)
  • Oaths and Conquests (The Fist of an Angry God, The Garden of Mortal Delights, Shriekstone, The Serpent’s Bargain, A Tithe of Bone, Beneath the Rust, The Unlamented Archpustulent of Clan Morbidus, The Siege of Greenspire, Ghosts of Khaphtar, Bossgrot, Ashes of Grimnir, Blessed Oblivion, Blood of the Flayer)
  • Warcry the Anthology (The Harrower, The Method of Madness, The Devourer’s Demand, Proving Ground, Eight-Tailed Naga, The Iron Promise)
  • Gods and Mortals (The Dance of the Skulls, Obsidian, Blacktalon Hunting Shadows, Vault of Souls, Bear Eater, Force of Personality, God’s Gift, The Hardest Word, Pantheon, Callis and toll: The Old Ways, Pilgrim’s Trial, Auction of Blood, Eight Lamentations: The Tainted Axe, The Library of Forgotten Moments, Order of the Fly: Tourney of Fate, The Road of Blades, Gravesend Gold, The Witch Takers)
  • Sacrosanct & Other Stories (The Dance of Skulls, Great Red, The Sands of Grief, The Volturung Road, Callis and Toll: The Old Ways, A Dirge of Dust and Steel, Auction of Blood, The Prisoner of the Black Sun, Wrathspring, Sacrosanct, Shiprats, The Witch Takers)
  • Hammerhal & Other Stories (Hammerhal, The Keys to Ruin, Beneath the Black Thumb, Heartwood, Assault on the Mandrake Bastion, The Prisoner of the Black Sun, Vengeance Eternal, Great Red)
  • Rulers of the Dead (Nagash The Undying King, Neferata Mortarch of Blood)
  • Myths and Revenants (The Claw of Memory, Blacktalon: When Cornered, Acts of Sacrifice, The Sea Taketh, The Learning One, Untended, The Sands of Grief, The Lightning Golem, A Dirge of Dust and Steel, Ghosts of Demesnus, Blood Gold, Shiprats, A Deeper Shade)
  • Direchasm (The Mountain’s Call, Ghastlight, Last Rite of the Hag Queen, The Root of Death, The Rage of the Mountain, Claws of Famine, The Jabberslythe’s Grin, Heart of the Beast, Halls of Gold, The Gnawblade, Chains of Fate)
  • Champions of the Mortal Realms (Warqueen, Heart of Winter, The Red Hours, The Bone Desert)

INFERNO series:

  • Inferno 1 (The Path to Glory, At the Sign of the Brazen Claw
  • Inferno 2 (From the Deep, The Merchant’s Story, Faith in Thunder, Ties of Blood, No Honour among Vermin)
  • Inferno 3 (The Prince’s Tale, The Unlamented Archpustulent of Clan Morbidus, In the Mists of Chaos, The Book of Transformations)
  • Inferno 4 (The Sorcerer’s Tale, The Serpent’s Bargain, The Fourfold Wound, The Manse of Mirrors)
  • Inferno 5 (Watchers of Battle, No Quarter, Mournclaw, The Last Knight: Part One,River of Death, Respite’s End, No Matter the Cost, Curse of the Lucky, Best Death Wins, Trail of Ash, Castle of the Exile)
  • Inferno 6

Superseded collected editions.

These are earlier collected editions of publications which are either inferior or more expensive than options listed eariler. They are listed for completeness sake, but I would advise looking at more recent combined editions for the best prices:

  • The Realmgate Wars eBook Collection (War Storm, Ghal Maraz, Hammers of Sigmar)
  • Mighty Battles (best avoided – cheaper to get the Realmgates Wars Vol 1 and Call of Chaos Quick Read Collection which has more content)
  • The Realmgate Wars: The Novels (Entire Realmgate Series – BUT more expensive than the two Collected Volumes above, which also included some extra stories – best ignored)

Warhammer Fantasy (classic) Black Library listings

What follows is as comprehensive a list of the publication by Black Library as they are currently listed on their website. The intention being to make it easier for people to see what series follow what and to get a foot in the door in reading some of the great classic literature made for the world of Warhammer.

Be aware that the entire BL listings are also on Amazon Kindle as well so if you use a Kindle e-reader it would be best to search and get them from Amazon rather than direct from BL – if you are purchasing ebooks.

List accurate to 13/11/2020

Warhammer Chronicles (Classic)


1) GW appears to be republishing some of these stories (in print and ebook format) in collected editions of series (and short stories). As a result some series presented here as individual listings might, at some point in the future, be released in a collected edition. Bare this in mind when purchasing; however there is no guarantee that any series will get collected together.

2) I have no idea as to time-lines with these. I have broadly kept the listings as they are shown on the Black Library website which roughly has the newest at the top and the oldest at the bottom.

3) I have split the listings into three groups for Novels; Collected editions (both collected books and short stories), multi-book series and stand alone books.  Unlike the AoS page, if an individual book is part of a collected edition I only list the collected edition (which does show all books/short stories contained within on its listing). This is purely to make the listings easier to read for new people without having to keep cross referencing different lists.

I’ve also done it on the expectation that most consulting this will be newer to the lore and setting and thus are likely making fresh purchases; where most collected editions prove to be the significantly cheaper choice.

Collected Editions

  • Mathias Thulmann: Witch Hunter (Witch Hunter, Witch, Finder, Witch Killer)
  • The War of Vengeance (The Great Betrayal, Master of Dragons, The Curse of the Pheoenix Crown)
  • Champions Of Chaos (Sigvald by Darius Hinks,Valkia the Bloody, Bloodraven, Blood Blessing, Reaper, Harbinger, Van Horstmann)
  • Ulrika the Vampire: The Omnibus (Bloodborn, Bloodforged, Bloodsworn)
  • The Sundering (Malekith, Shadow King, Caledor)
  • Vampire Wars: The von Carstein Trilogy (Inheritance, Dominion, Retribution)
  • The Rise of Nagash (Nagash the Sorcerer, Nagash the Unbroken, Nagash Immortal)
  • The Legend of Sigmar (Heldenhammer, Empire, God-King, Let the Great Axe Fall, Gods of Flesh and Blood, Sword Guardian)
  • The Black Plague (Now in a collected book lower down this list with others – Skaven Wars) (Dead Winter, Blighted Empire, Wolf of Sigmar)
  • Warhammer: The End Times Collection (The Return of Nagash, The Fall of Altdorf, The Curse of Khaine, The Rise of the Horned Rat, The Lord of the End Times)
  • Death of the Old World (The Rise of the Horned Rat, The Lord of the End Times) – Content Mirrored in End Times collection
  • The Empire (Grimblades,Iron Company, Warrior Priest, The Miracle at Berlau, As Dead as Flesh, Dead Man’s Hand, Sanctity, The Judgement of Crows, The March of Doom)
  • Swords of the Empire (short story collection – Duty and Honour; and others)
  • Way of the Dead(What Price Vengeance, Three Knights, The Small Ones, The Road to Damnation, Mark of the Beast, Jahama’s Lesson, Head Hunting, Glow, A Good Thief)
  • Age of Legend (A Small Victory, Bloodraven, City of Dead Jewels, The Last Charge, The Ninth Book, The Gods Demand, Plague Doktor*, The City is Theirs, The Second Sun, Aenarion)
  • Death & Dishonour (Red Snow, The Assassin’s Dilemma, Rest Eternal, The Miracle at Berlau, Noblesse Oblige, The Last Ride of Heiner Rothstein, Broken Blood, The Judgement of Crows, Wolfshead)
  • Masters of Steel and Stone (Grudge Bearer, Oathbreaker, Honourkeeper, The Doom of Dragonback, Ancestral Grudge, City of Dead Jewels)
  • Tyrion and Teclis Omnibus (Blood of Aenarion, Sword of Caledor, Bane of Malekith)
  • Warriors of the Chaos Wastes Omnibus (Wulfrik, Blood for the Blood God, Palace of the Plague Lord)
  • Knights of the Empire (Hammers of Ulric, Reiksguard, Knight of the Blazing Sun, Dead Calm, Stromfel’s Teeth, Lords of the Marsh, Dead Man’s Party, Bernheimer’s Gun)
  • Warlords of Karak Eight Peaks (Skarsnik, Headtaker, Thorgrim, The Karag, Durak Grudge, The King of Black Crag)
  • Skaven Wars: The Black Plague (Dead Winter, Blighted Empire, Wolf of Sigmar, Plague Priest, Plague Doktor, A Question of Faith, The Last Man)
  • The Orion Trilogy (The Vaults of Winter, Tears of Isha, The Council of Beasts)
  • Brunner The Bounty Hunter (Blood Money, Blood and Steel, Blood of the Dragon)
  • Thanquol & Boneripper (Grey Seer, Temple of the Serpent, Thanquol’s Doom, Mind-Stealer, Thanquol Triumphant)
  • Heroes of the Empire (Sword of Justice, Sword of Vengeance, Luthor Huss, Feast of Horrors, Duty and Honour, The March of Doom)
  • The Elves: Omnibus (Kinstrife, Defenders of Ulthuan, Sons of Ellyrion, Deathmasque, Guardians of the Forest, Freedom’s Home or Glory’s Grave)
  • Undeath Ascendant: A Vampire Counts Omnibus (The Red Duke, Ancient Blood, Curse of the Necrarch, Portrait of My Undying Lady, The Vampire Hunters, Three Knights)
  • Knights of Bretonnia (Knight Errant, Knight of the Realm, Rest Eternal, Questing Knight, Grail Knight)

Individual Series

  • Gilead Lothain:
    1 Gilead’s Blood (unlisted short story collection)
    2 Gilead’s Curse
  • Archaon duology:
    1 Archaon: Everchosen
    2 Archaon: Lord of Chaos
  • The Blood of Nagash:
    1 Neferata
    2 Master of Death
  • Slaves to Darkness:
    1 The Claws of Chaos
    2 The Blades of Chaos
    3 The Heart of Chaos
  • Ambassador Chronicles:
    1 The Ambassador
    2 Ursun’s Teeth
  • Storm of Magic:
    The Hour of Shadows
    Razumov’s Tomb
  • The Adventures of Florin and Lorenzo:
    1 The Burning Shore
    1.5 Haute Cuisine
    2 Wild Kingdoms
    3 Savage City

Stand Alone books

Graphic Novels; (comics)

  • Condemned by Fire
  • Crown of Destruction
  • Forge of War


  • Sigmar’s Blood (Prequel story to the End Times series)
  • The Bloody-Handed (includes illustrations!)
  • Forged in Battle
  • Magestorm
  • Fell Cargo
  • Dreadfleet
  • The Dead and the Damned
  • Forged by Chaos
  • Call To Arms
  • The Hour of Shadows
  • Dark Storm Gathering
  • Broken Honour
  • Riders of the Dead

Gotrek and Felix series

  • Gotrek and Felix The First Omnibus (Trollslayer, Skavenslayer, Daemonslayer, Death and Glory, A Place of Quiet Assembly, Blood Sport, Kineater, Mind-Stealer)
  • Gotrek and Felix The Second Omnibus (Dragonslayer, Beastslayer, Vampireslayer, The Tilean’s Talisman, Lord of Undeath, The Two Crowns of Ras Karim, Prophecy, A Cask of Wynters)
  • Gotrek and Felix The Third Omnibus (Giantslayer, Redhand’s Daughter, Orcslayer, Manslayer, The Oberwald Ripper, Red Snow, Last Orders)
  • Gotrek and Felix The Fourth Omnibus (Elfslayer, Shamanslayer, Zombieslayer, Slayer of the Storm God, Slayer’s Honour, The Funeral of Gotrek Gurnisson)
  • Gotrek and Felix The Fifth Omnibus (Road of Skulls, The Serpent Queen, Charnel Congress, Marriage of Moment, Berthold’s Beard, The Reckoning, The Contest, Into the Valley of Death, Curse of the Everliving)
  • Gotrek & Felix: The Sixth Omnibus (City of the Damned, Kinslayer, Slayer, Rememberers)
  • Gotrek and Felix: The Anthology – note all stories part of the Omnibus editions above (1-4)
    (Slayer’s Honour, A Cask of Wynters, A Place of Quiet Assembly, Kineater, Prophecy, The Tilean’s Talismn, Last Orders, Mind-stealer, The Two Crowns of Ras Karim, The Funeral of Gotrek Gurnisson)
  • Gotrek & Felix: Lost Tales – note all stories part of the Omnibus edition 5 (Charnel Congress, The Reckoning, Into the Valley of Death, Curse of the Everliving)
  • Gotrek & Felix: Myths and Legends – Death and Glory and Lord of Undeath in Omnibus editions above (1-2) (Death and Glory!, Lord of Undeath, The Lost Kinsmen)

Core Series:

  1. Troll Slayer (Gotrek and Felix Omnibus 1)
  2. Skaven Slayer (Gotrek and Felix Omnibus 1)
  3. Daemonslayer (Gotrek and Felix Omnibus 1)
  4. Dragonslayer (Gotrek and Felix Omnibus 2)
  5. Beastslayer (Gotrek and Felix Omnibus 2)
  6. Vampireslayer (Gotrek and Felix Omnibus 2)
  7. Giantslayer (Gotrek and Felix Omnibus 3)
  8. Orcslayer (Gotrek and Felix Omnibus 3)
  9. Manslayer (Gotrek and Felix Omnibus 3)
  10. Elfslayer (Gotrek and Felix Omnibus 4)
  11. Shamanslayer (Gotrek and Felix Omnibus 4)
  12. Zombieslayer (Gotrek and Felix Omnibus 4)

End of Series:

  1. 1 Kinslayer (Gotrek and Felix Omnibus 6)
  2. Rememberers (short story) (Gotrek and Felix Omnibus 6)
  3. 2 Slayer (Gotrek and Felix Omnibus 6)

Stand Alone Adventures:

  • City of the Damned (Gotrek and Felix Omnibus 6)
  • Berthold’s Beard (Gotrek and Felix Omnibus 5)
  • The Serpent Queen (Gotrek and Felix Omnibus 5)
  • Road of Skulls (Gotrek and Felix Omnibus 5)
  • Marriage of Moment (Gotrek and Felix Omnibus 5)
  • The Contest (Gotrek and Felix Omnibus 5)
  • Into the Valley of Death (Gotrek & Felix: Lost Tales, Gotrek and Felix Omnibus 5)
  • Charnel Congress (Gotrek & Felix: Lost Tales, Gotrek and Felix Omnibus 5)
  • The Reckoning (Gotrek & Felix: Lost Tales, Gotrek and Felix Omnibus 5)

Warhammer Horror
Genevieve series

Collected Editions:

  • The Vampire Genevieve (Drachenfels, Genevieve Undead, Beasts in Velvet, Silver Nails)

Individual Novels:

  • Drachenfels
  • Genevieve Undead (Stage Blood, The Cold Stark House, Unicorn Ivory)
  • Beasts in Velvet
  • Silver Nails (Red Thirst, The Ibby the Fish Factor)

Darkblade Collected series

Darkblade: eBook Bundle (all bar Bloodwalker)

The Chronicles of Malus Darkblade: Volume One (The Blood Price, The Daemon’s Curse, Bloodstorm, Reaper of Souls)


  1. The Daemon’s Curse (The Chronicles of Malus Darkblade: Volume One)
  2. Bloodstorm (The Chronicles of Malus Darkblade: Volume One)
  3. Reaper of Souls (The Chronicles of Malus Darkblade: Volume One)
  4. Warpsword
  5. Lord of Ruin
  6. Deathblade

Standalone adventure:

  • Bloodwalker

Short stories

Remember these are the ones that are NOT expressly mentioned as being included in collected editions earlier mentioned. The Black Library website will show many more.

  • The End Times:
  1. The Siege of Naggarond (Prequel to “The Curse of Khaine”)
  2. Bride of Khaine (Prequel to “Curse of Khaine and Deathblade”)
  3. Marienburg’s Stand (Prequel to “The Fall of Altdorf”)
  4. With Ice and Sword
  5. The Bone Cage (Set between “Sigmar’s Blood” and “The Return of Nagash”)
  • Golgfag Maneater stories:
  1. Golgfag’s Revenge
  2. The Battle Of Whitestone
  • Ghoul King:
  1. Conqueror of Worms
  2. Empire of Maggots
  • The Golden Idol:
  1. Tomb of The Golden Idol: Part 1
  2. Tomb of The Golden Idol: Part 2
  • The Great Maw
  • Bernheimer’s Gun
  • Sticks and Stones
  • Wind of Change
  • Cold Light of Day
  • Unseen
  • Picking the Bones
  • The Master of Mourkain (Ties into “Blood of Nagash” series)
  • Like Father, Like Son
  • The Last Little Bit
  • Voyage of the Sunspear
  • Never Forgive
  • The Riddle of Scorpions
  • Sword Guardian
  • Gilead’s Craft
  • Voices (features Queek!)
  • Cankerworm

Daughters of Khaine – the Story

Blood Hounds – Gryph hounds are loyal creatures of the celestial who by choice of their own come down from those high cities to the mortal realms to fight alongside their Stormcast allies. Strong and fleet of claw and sharp of hearing and seeing they dart here and there at the the heels of the Stormcast; either hugging close to give warning on any who might try to delude and sneak up upon them; or charging forward in a pack to tear and claw at those who would stand against them.

Some, however, appear to have chosen others to run with, though how a pack wound itself into the dark and shadowy embrace of the Daughters of Khaine is unknown. Some have thought that perhaps they were saved from a loss, when their Stormcast masters were struck down in battle and even the Daughters in alliance were forced to flee. Others, in hushed whispers, speak of how Witches are known to kill even their allies in challenges of battle prowess when on the battlefield; thus that when the hounds had charged into the fry, their Stormcast allies were struck down in secret by the Witches.

However it came to be these Gryph Hounds are no normal hounds. As agile, strong and loyal as any other the most striking difference is how they fight in combat. A touch more aloof from their newer Khanite allies, they strike out alone into the battlefield. Their beaks and razor sharp claws tearing and rending at the enemy. Yet not in mindless animal ferocity, instead they carve and slice with the same delicate almost dancing skill of the Witches that soon surround and join them in the battle. So much so that when their enemies are down the Gryphs have been seen to pluck the hearts from the fallen; consuming them whole or bearing them in offering to a Witch Aelf. Indeed within this temple it is considered quite the honour to be gifted a Hounds Heart from battle. But not all enemies earn that reward; in the throws of battle the hounds are as apt to throw themselves at the enemy; impaling them upon the chest spikes that punch through plate, mail and skin to stab the live beating heart within.

Snapbeak’s Betrayl 
She was leader of a pack who had endured many a brutal battle against those who would stand against the Stormcast. Who selflessly led her pack and her own young to war and into the very heart of the maelstrom of blades, blood and gore. To tear out the throats of orks, to slash at the chests of men and to open the bellies of chaos warp spawn.
She, nor her pack, never showed any fear nor hesitation in battle. Always swift to move at their own intuition or at the command of their Lord-Castellant. To fight and die alongside their allies.

Yet over the years something in her started to change and thought started to worry itself at the edge of her mind.

She stood upon a vantage point next to her Lord Castellant and watched as a portion of her pack and Stormcast rallied and charged into the oncoming hoard of Chaos beasts. A mind twisting menagerie of Khorne and Tzeentch beasts that twisted reality around them with blue flame and sliced through armour and hide alike with long brutal blades. Those charging seeking to lay their lives down to protect the baggage train that followed the bulk of the army they were supporting. A valiant effort; a noble death; a waste of life. At that moment that worrying thought started to fill her mind…

Here was her pack, her people, her kind dying for the Stormcast. Laying down their lives to protect the world from Chaos. Yet the Stormcast were not paying the same price in life. Though their bodies are torn and burned; disembowelled and decapitated just as her hounds were, they had nothing to fear. Even the Lord beside her would one day perish in battle once more and yet return to her side reborn, reforged. They were not sacrificing themselves; they were not laying down their lives and their bodies; they were laying down just metal and flesh. A pause in their life; an inconvenience. They would return, they would be alive again on the morrow to continue the fight and to live their lives, whilst her hounds would be laying there still on the battlefield; their bodies picked over by crows and burrowed into by worms.

Her mind numb to the noise of war, her voice silent. Ignoring the cries of her Lord to call more of her back to the defence. Her first hesitation letting those Chaos start to turn the tide. Her hatred of the Chaos for a moment stilled as she glanced up with a fury at her so called ally.
It was within that moment that a new voice arose in the din of battle; a screaming high pitched cry of pleasure and joy and fury all mingled together into a furious choir. The scream enough to break her moment of hate and clouded judgement; drawing her head down to peer at those joining the fray. Witch Aelves from the rearguard had pushed forward and were now sprinting toward the failing flank. Blades flashing and bodies dancing as they leapt over hound and Stormcast and into the body of writhing Chaos. Though they danced and twirled; though they parried blades and claws and beaks many fell. Their bodies hardly covered with cloth let alone armour to protect them. Yet witch after witch threw herself into the battle without pause or concern for their own safety; all that could be told of them was the fury and joy of their cry and the flash of their blades. There was real sacrifice; there was real hate and desire to give ones self fully to the war against Chaos. There was a wild almost bestial brutality of battle; of bodies twisting and bending to avoid the blade; only to bite back hard with a flash of steel.
Such was the sudden fury of the aelves that the Chaos raid was broken; their muddled mess of ranks shattered and their bodies breaking into nothing. The battle was over, though her Lord would stand no longer at her side. When the Aelves returned from their bloody fight and began to sacrifice those hearts that they had harvested from the field to the Cauldron that accompanied them within the allied force there were others who followed them. Sharpbeak leading her pack advanced upon the Witches and laid upon the palms of the Hag Queen who led them her own offering of a bloody heart. From whence it came no witched cared to ask, not would even expect an answer from a Hound, though the message from her and her pack was clear in the giving.
It was said though that her former Lord was not seen within the army after that battle and that, when he was reforged and returned he would never say anything of Sharpbeak nor her pack, nor of how he managed to fall when he was so far from the front. The only thing to be marked was that he never again trusted a gryph hound by his side.


Khinerai Assassin. The Shadowblade order that has continued to operate to preserve the world from the infection of chaos has sometimes had cause to send agents into the shadow realms. To infiltrate those dark and bloody temples of the Witches to see what secrets might be held within. Of those assassins few if none return from these missions. What kills them in the dark is unknown; what madness or monsters the Witches keep secret are theirs and theirs alone to know.

However from those dead have arisen the Witches answer to the Shadowblades. Their own assassins, trained in many of the dark and deadly arts of the shadowblades, yet also possessed of one singular advantage. The wings gifted to them from birth and creation by the High Oracle Morathi and which define the harpies of the witches, the Khinerai. Only a few train as the assassins of their people; deadly and fast fighters who excel at twisting the shadows around them; pulling not spears from the ether like their sisters, but sharp daggers – some blessed with such darkness that their very touch will whither and decay flesh.*


Khinerai Darkwings. Sometimes from the bloody pools of creation there are those khinerai who rise slower from the depths. Those who seem to struggle, to thrash and might even cry out as they ascend to the surface. Weighted down with a heavy burden from birth that can so easily kill them before they can mature. Wings formed not of membrane stretched over thin fingers; but thick full feathers of dark like the shadows. These thick wings would carry any who are not strong enough to their death before their true birth. Yet there are those who struggle and survive; who pull themselves up and free.

Of these rare Khinerai many rise to the highest ranks within the flocks. Their bodies that bit tougher, their minds that bit sharper, their wings thicker, fuller and faster on the currents in the air. Perhaps its because they are different that they find they must train all the harder to excel and rise to their expected status; perhaps the wings show that their bodies are a little better, more developed, than that of their sisters; perhaps feather instead of membrane hints at a more natural winged aelf than purely the twisting of chaos**.

In battle they stand out as the leaders of flights as they swoop down from the skies; guiding their sisters into the heart of battle to deliver a swift blade or spear to where it is needed to tip the battle for the witches below.

Khinerai and Stormcast Eternals . To the Daughters of Khaine battle is their worship and the battlefield their temple to Khaine. To that end they train like no other force; they match themselves against each other in brutal combat in order that those who go to the temple of war are the best. The fittest, fastest, strongest and most agile.

Once unleashed upon the battlefield they scream in cries of joy, their bodies flushed with energy and life as they dance without restraint for their God. This battle fever is not mindless, it is coordinated and structured (though onlookers of less experience might not see such fine woven threads of order within the chaotic beauty of the dance). However there comes a time when the enemy is fleeing and beaten that an Aelf’s desire to prove herself, to match her strength against her foes is left wanting. When she’s riding that high exhilaration of battle and the enemy is not rising to meet it.

In such times its been known for them to turn on allies as much as upon foes. Slicing into them with as much battle lust as they would any foe. Strangely if their allies fight back against them its not taken as mark of betrayal but of a show of strength; a fact that plagues the Stormcast Eternals more than any other.
The Daughters subscribe to the simplistic and brutal view of “survival of the fittest” and seek to endlessly prove themselves through their combat. To that end when the Stormcast arrived upon the Realms they were not just the shining beacon of hope and restoration that many saw them as. To the some of the Daughters of Khain they were an insult. A mark that they had not been strong enough to fight back the Chaos legions, and none felt this more so than those forged from the pits of Slaanesh’s belly. To some Khinerai the Stormcast were a slur upon their battle prowess to such an extent that they would seek them out during the chaos of battle (once the tide had turned of course, for they were no fools to give into battle lust like any common barbarian). To match themselves and strike them down as proof of their superior skill and strength. However when it became known that Stormcast struck down would return anew this inflamed those seething embers. Thus Khinerai have been seen flying to battle with the golden helms of Stormcast dangling from their hips, a mark of one they’ve slain and in hope that when that warrior returns they will seek out that mask on the battlefield once more. That enough of their mind and memory will survive the reforging to prove themselves once more. Thus ensuring that the Khinerai can endlessly prove herself the greatest, or die in the trying. Thus proving that the Worshippers of Khaine are the most mighty upon the battlefield.

Shadow Hound riders. Trust is a fickle thing and in the realms of Morathi trust is something that she has very little of. Whilst her peoples thrive and grow in strength and number so too do the weaker souls of men that she has bred, grow in their own strength. Even through twisting their society to put the heel hard upon their male counterparts and partners, the men of Khaine still have those few who rise to a greater power than she’d like.

Those males who show not just greater strength, but also a magical inclination are not let free to choose their path in life and are instead pressed into her service directly. To ride into battle with blade, bow and spell to deliver death to her foes; and to wear the seals upon their brow that she inscribes upon them. Seals that will let her kill with a thought if they step out of line; if they would dare to rise against her or her desires. Seals that she hopes she will never have to use and yet would have no pause to use if the need arose, or if the desire arose.

But a seal still requires one to be aware of such transgressions to make use of the magic they hold within. Thus Morathi has started to have her Witches train with the Warlocks. To place within each coven one female, a witch aelf strong in mind and body and magic. Yet not quite strong enough to rise against her superior sisters and Queens, but enough to control and oversee the weaker males.

Few temples as yet make use of these and it can be hard to find those witches who will not just rise to the position, but are willing to be bound to it. To be forever sealed in rank to that of the Warlock, to command them and to focus their magic.
As a boon and means to still the discontent that some of these rare witches can feel, they are encouraged to challenge themselves against the wilds of the shadowlands. To pit their luck against beast alone to prove their strength to both themselves and their sisters. Yet by pitching them against the wilds instead of their sisters they might never gain in rank or influence. Protecting them in their station whilst sating their desire for challenge and blood.
It was from these trials that one sister returned to her temple not alone, but with a mighty shadow hound trailing in her wake. A beast she had fought and tamed in the wilds, one who bore many scars upon its furred hide and spoke of a life in the wild as violent as any in the fighting pits of the temples of Khaine.

A beast worthy to carry her into battle and to further show her superiority over the males in her coven who ride into battle atop dark, sharp fanged horses. Though it took many months of training to have even the steely cold war horses stand quite beside the hound and many more to have the hound stand beside the horses without tearing into them when its rider was not present to direct its feral instinct.

Thus in battle the warcry of a wild sister matched with that of a bellowing hound can be heard atop the thunder of hooves and the whiplash of dark shadow magic. A sound that strikes fear into the hearts of foes; fear of bolts through the skies; of shadow tendrils choking the life from them and of wild blades and sharp fangs tearing into their flesh.

*I fully realise that the established lore would more strongly suggest that if Daughters had assassins they’d be more likely to be Melusai than Khinerai.

**Some might say that perhaps its the cunning tricks of Tzeentch showing through the chaos corruption; however such fools as those to air such thoughts quickly find themselves impaled upon the spear or arrow of one of Morathi’s own Melusai

KR Multicase Review

The KR Accessory case. I purchased the case empty, they also do a version with their own tape measure and a selection of 30 regular dice as well.

Made by KR https://www.krmulticase.com (non affiliate link)

Price: (as of this articles writing 01-08-2018)

Empty case black or silver £10.99
Case and 30 regular dice and tape measure (choice of 3 colours of tape measure) £15.99

Both versions of the case also come with a stick on plastic wallet (not photographed) which can be used to put a name card or similar into and be stuck on one lid section

Content (my own added):
1 Tape measure – its a little chunky and I did have to remove the belt clip so that it would fit. It fights tight and pinches a little, ideally I’d get a slightly thinner one; this is a minor issue.

2) Two GW large dice packs (the Daughters of Khaine)

3) An older GW Dice Tin, which will let you put the lid on it. I like as not will use this for tokens and the tiny dice alone in time)

4) An assortment of regular dice (a few more than one of the old dice cubes)

So I chose to get the black version might regret it a “tiny” bit because I forgot how much black shows up dust, so silver might be better in that regard, but really a fast wipe with a cloth and its good as new. Note the colour only affects the outer case colour not the internal colour.
The case is well made and firm, the four clips on each side snap into place with a firm smooth action and once all four are clipped into place the lid is going nowhere. In fact you can lift up one clip and three alone holds it securely closed. The interior is lined with a black fine felt that gives a nice muted sound when you roll dice onto it.

The depth of the case is clearly based around two regular dice stacked one atop the other. It would have been nice to have have had it a little deeper and thus be able to stack two of the larger GW dice; but at the time of this items manufacture I don’t think GW were even using those larger dice (and in fairness trying to roll lots of those big dice is actually trickier than a handful of the smaller ones in equal number). There is a very slight lip around the inside of the case where the felt is stuck down, so you can’t pack it tight with with double layered dice – though honestly by that point you’re carrying hundreds of dice and thus way more than you’d need in a warhammer game.

The lid gives you a good dice rolling area, even with a big handful of the larger dice they generally all remained in the lid; and overspill is very minor and with smaller dice they all stay in side without issue. Because it takes a part in half you can either use the base to keep your dice and items organised; or take them out and offer it to your opponent so that you’ve both a separate dice rolling platform.

After closing the lid and giving it a strong shake around

The dice tin slides around a bit and the dice, predictably, roll around a lot. As its a hard case there is some noise with this, as one would expect of loose dice. You could muffle that further if you put the dice into a fabric bag prior to putting them in the container. My tape measure didn’t budge as the box was pinching it in place. At no point in this shaking around (where I also gripped it by the base/lid alone and shook that so that there was pressure on the clips) was there any sense of the structure of the container moving; or the clips weakening. All very solid locked together!

Overall – very pleased with this. There are a few niggles, but those are mostly just personal factors or related to using larger than average dice. With its build quality and price this is great value in my view; indeed I’d expect it to last for years and remain fully functional with the most likely long term wear and tear being on the felt slowly going bald with years of use.

A very solid fun product that brings with it a duel purpose of transport and game aid.